Made of a tooth from the maw of a titanic beast this milky-blue crystalline dagger is alive in its own right. Slack its thirst and it will serve you well.
Crystal Strength. You have a +1 bonus to attack and damage rolls made with this magic weapon.
Eyes of the Desert Seer. Upon damaging an enemy with the dagger you extract knowledge of your foes strengths and weaknesses. You may learn one of the following of your choosing; a vulnerability, a resistance/immunity, or a saving throw (you may specify which ability or request the highest or lowest).
Hungering Blade. If the blade has struck a foe then you are aware of its location for the next three days as long as it is still alive (Wis DC 14 for non-living targets (ex. undead, elemental, etc.). If combat is broken and you reengage with your foe your first attack with this blade has advantage and deals double damage.
Loyalty. The Wormtooth Dagger will refuse to harm the person it is attuned to, blunting itself and turning blows if used against them (attackers wielding the dagger against its attuned owner have disadvantage on attacks), the blade will not accept a new Hunter until the current one is either dead or willingly passes it to the new Hunter.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, To bond with the dagger you must willingly let it taste your own blood, the dagger will then recognize you as the Hunter., Damage, Utility, Combat, Finesse, Light, Thrown, Nick
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