Whilst wielding this absolute cannon of a pistol, you gain an extra +3 to hit and damage, and damage dealt by this weapon is considered magical. This weapon deals 1d10 piercing damage on a hit and have a range of 150ft/600ft.
The make of this heavy set revolver is designed to not only be a powerful weapon in itself but is able to unleash the true magical potential of the bullets you fire. When constructing the ammo for this weapon, you can include extra resources and magical properties into it, roughly doubling the size of the weapon, but making room for extra effects. During the construction part of downtime, you may spend 30 Gold per bullet to imbue it with one of the following effects:
Prism Bullet: On a hit, the target takes an extra 1d10 cold, fire, lightning, or radiant damage.
Sleep Bullet: On a hit, the target must make a Con save against your spell save DC or fall asleep for 10 minutes, or until they take damage or another creature spends an action to awaken them.
You've learnt to create more powerful bullets that require proportional resources to create. The following specialized bullets require 50 Gold per bullet to be created:
Breaker Bullet: On a hit, the target suffers an extra 1d10 thunder damage. These bullets deal double damage against objects and constructs.
Volley Shot: When this bullet is fired, the bullet duplicates creating a 90ft cone of magical bullets. Any creature within this cone must make a Dex save against your spell save DC, else suffer this weapons standard damage.
You've learnt to make bullets with power with an incredible amount of power. The following specialized bullets require 100 Gold per bullet to be created:
Critical Shot: On a hit, the target suffers an extra 1d12 force damage. As an extra effect, when you crit with this bullet, you roll an extra 5d12 force damage.
Rotting Shot: On a hit, the target suffers an extra 1d12 necrotic damage, and this any damage delt with this bullet cannot be healed.
Repairing Shot: On a hit instead of dealing damage to the target, they instead recieve the amount of damage that you would deal as healing and no longer suffer with one condition of your choice.
Condemned to Heaven. With the time you've spent developing and innovating on this weapon, you've found a new way to create and contain power within bullets. When you create bullets, you may imbue them with two effects at a time, combining the costs of both bullets.
Proficiency with a Pistol allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Loading, Range, Ammunition (Firearms), Vex
Previous Versions
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3/23/2021 10:29:38 PM
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3/26/2022 2:53:00 AM
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3/31/2023 5:03:55 AM
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5/18/2023 11:42:15 PM
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1/5/2024 3:51:41 AM
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