Held to one’s arm by leather straps, this small, crank-operated crossbow has a high draw, restricting it from being able to fire in rapid succession and making any sort of magazine impossible. Unlike normal glove weapons, your hand opposite to the arm this weapon is mounted on must be free.
Glove. A glove weapon is worn on your hand or forearm, and you cannot be disarmed of it. You can hold objects, wield weapons, and cast spells with a hand fitted with a glove weapon, but you can only attack with the glove weapon if that hand is unoccupied. It takes an action to don or doff a glove weapon.
Proficiency with a Hand Crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Weapon Property: Loading, Proficiency: Martial Weapons, Ignore: Dual Wield Modifier Restrictions, Ammunition, Light, Loading, Range, Vex
Comments