Raze to Ash: At any time, Wrath's wielder may activate (or deactivate) the 'Raze' skill. There is no limit to how many times this skill can be used. When this skill is activated, all attack rolls with this weapon are made with advantage, and all damage rolls with this weapon are treated as if the wielder's STR score is 20 [+5]. (This temporary STR score cannot be reduced by magical or non-magical means while the Raze skill is active.) Every time Wrath successfully damages a target, it deals an extra 1d4 fire damage - both to its' target, and to its' wielder. This effect stacks from 0 every day, only resetting to 0 at dawn every morning. (2 hits is 2d4 fire damage to both, 3 hits is 3d4, etc. If a fight ends and another starts, Raze's fire stacks would be maintained, assuming dawn has not yet passed.) // Lava boils within your veins. "You see that, kid? You've got 'em on the ropes." In truth, all you see is red.
Relentless Blaze: Once per turn, when the 'Raze' skill is active, and a target is killed, its' wielder gains another action on this turn. Additionally, any time Wrath scores a critical hit while 'Raze' is active, its' wielder gains another action on this turn. (The critical hit effect stacks with the kill effect.) // "Come on, don't tell me that's all you've got!" Wrath goads you into striking again, and again.
Towering Flame: Wielding Wrath grants its' wielder expertise in the Intimidation skill. // A low chuckle hums along your bloodied blade. "What, you're gonna let this nobody get to you? Show 'em who's boss!"
While wielding Wrath, treat it as if you are proficient with this weapon type. (To hit - 1d20 + STR + Prof. / Damage - 1d12 + STR + Prof.) While Wrath is in your inventory, you are unable to wield another melee weapon. If you try, you will find the other weapon missing or broken shortly afterwards. // "What?" Wrath scoffs. "Having second thoughts?"
Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: The ancient, sentient weapon cursed with the sin of Wrath. Anyone wielding this weapon is unable to wield any other Weapon of Sin, Heavy, Two-Handed, Cleave
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