Looks like a pair of red shoes with a yellow lightning bolt on the sides.
Itemed is Attuned by Mr. Clause himself to the user.
Shoes have 3 charges.
Charge is recharged by rolling d6 at the beginning of each day
As a Action/bonus action you can use a charge to activate/change the shoes into one of these types.
You simply say activate and the type of shoe name you want to activate. And it lasts for 10 minutes. After 10 minutes the boots effect wears off Or when you click the heels/boots together to deactivate them before 10 minutes is up.
Flashy shoes:
•Free dash (allows you to dash without an action)
•monsters have disadvantage on opportunity attacks against you
Spider boots:
Grants spider climbing allowing you to walk up or across vertical surfaces and even upside down on ceilings with no Action required, leaving your hands free for attacks or casting spells.
Trackless trackers:
Changes the prints of your shoes to leave different types of tracks.
Silent sneakers:
Grants advantage to stealth and doesn't make a sound when you step. (Disables tremorsense, if you are blind u can only see via sound/hearing.)
Hermes Sandals:
Grants you levitation of up to 20ft vertically but not horizontally.
When your health is under 10 hermes sandals grants (spell) haste.
Glacier waders:
Grants you resistance to cold damage.
Allows you to move in difficult ice terrain as if it wasn't difficult terrain.
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