Weapon (greataxe), artifact (requires attunement by a must spend one night with it.)

This serrated +1 battleaxe is covered in embossed
runes painted in wyvern’s blood that never fades.
Radiates: Conjuration and transmutation magic.
Power: This weapon has the light and thrown
properties.
Power: You gain the wyvern’s rage
reaction. When you score a
critical hit with this weapon,
you deal an extra 2d8
poison damage instead of its
normal extra 1d8. The
creature struck must make a
Constitution saving throw or
take an additional 1d8 poison
damage at the start of each of its
turns until it succeeds at a saving
throw, is healed by any magical means, or dies.
per day equal to your proficiency bonus.
Limit: You must have a Strength of 17 or higher to
throw this weapon (this limit does not apply to making
melee attacks with it).

Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Damage: Poison, Weapon Property: Thrown, Poisoned, must spend one night with it., Heavy, Two-Handed, Cleave

lunaroze

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