The Wristblade of Shadows, is an adaptation of the original Wristblade design. As a bonus action, this blade can be concealed in a leather bracer attached to the bearer's forearm exterior, acting as a shield when concealed, granting a +2 to AC. You can make an attack with this weapon while the blade is concealed, surprising your opponent with the spring-loaded mechanism and gaining advantage on the attack. Attacks made in this manner do an additional 3d6 damage. The blade cannot be used again in this way until you use a bonus action to conceal it again. The blade counts as magical for the purposes of overcoming resistances and immunities.
This Wristblade, specifically made for active ranking members of the Shadow Thieves guild, offers very specific bonuses, based upon the bearer's Rank, and Sect.
Rank
Agent - Receives +1 to attack and damage. +1 Sneak Attack die. Proficiency on Stealth and Deception checks.
Senior Agent - Increases to +2 to attack and damage. +2 Sneak Attack dice. Expertise on Stealth and Deception checks.
Silhouette - Increases to +3 to attack and damage. +3 Sneak Attack dice. Expertise on Stealth and Deception checks. Proficiency in Performance checks. Proficiency in Dexterity and Charisma saves. Resistance to Poison.
Guildmaster - Retains +3 to attack and damage. +3 Sneak Attack dice. Expertise on Stealth, Deception, and Performance checks. Proficiency in Persuasion checks. Expertise in Dexterity and Charisma saves. Resistance to Poison and Acid.
Cloakmaster - Increases to +4 to attack and damage rolls. +4 Sneak Attack dice, you now use d8's instead of d6's for Sneak Attack Damage. Expertise on Stealth, Deception, Performance, and Persuasion checks. Expertise in Dexterity and Charisma saves. Proficiency in Constitution saves. Resistance to Poison, Acid, and Necrotic.
Shade- Increases to +5 to attack and damage rolls. +5 Sneak Attack Dice. Retains d8's. Expertise in Stealth, Deception, Performance, Persuasion, and Intimidation checks. Expertise in Dexterity, Constitution, and Charisma saves. Immune to Poison, Acid, and Necrotic damage.
Grandmaster of Shadows - Increases to +6 attack and damage. +6 Sneak Attack Dice, you now use d10's instead of d8's for sneak attack damage. Expertise in Stealth, Deception, Performance, Persuasion, Intimidation, Investigation, and Insight checks. Expertise in Dexterity, Constitution, and Charisma saves. Immune to Poison, Acid, Necrotic, and Fire damage.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Must be attuned by a Shadow Thieves guildmember. , Finesse, Light, Thrown, Nick
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