A magical pistol with a silver barrel and frame an obsidian black grip and a fire decal engraved along the entire gun. used by the bandit leader Jet Karst it gives off a strange magical warmth. when fired the pistol still does 2d8 piercing damage but the player must roll on the wild magic chart and add the effect to the shot. Can fire 6 times before you need to reload.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Attune to this item after cleaning the weapon during a short or long rest., Range, Ammunition (Firearms), Reload, Sap
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