Weapon (greatclub), very rare

You can cause the club to emit a burst of thunderous energy that deals 3d6 thunder damage to each creature, other than the yourself, within 15 feet of the target. The club can emit a burst this way only once per turn.

Proficiency with a Greatclub allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Damage: Bludgeoning, Damage: Lightning, Twice Proficiency: Greatclub, Two-Handed, Push

ZappyBG

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