this flask is platinum plated and is worth 1 platinum inside it is self-refilling fireball whisky and provides many benefits.
Liquid courage: when you are at a boring dinner party talking with nobles, need to convince the local Merchant to give you that discount on that bag of holding or just want to convince that cute female goliath bar maid to take you home but lack that bardic charm then takes a sip of this liquid courage. one sip and you will make a DC 15 CON saving throw on a success you gain advantage on all persuasion checks and advantage on any spells that cause a creature to make a charisma saving throw giving them disadvantage for 1 hour on a failure you are drunk and have disadvantage on all dexterity checks for 1 hour.
life of the party: if you are great at killing monsters but better at killing the mood and wish you could be less tough like a barbarian and softer like a wizard then take two sips and make a DC 15 CON saving throw and on success you gain advantage on all performance checks and can cast the spell dragon's breath for up to 1 hour on a fail save you take you 2 D4 fire damage as you spit fire from your mouth every time you open it for 1 hour until you take another sip costing you another charge
who's was in my bed last night? : you were feeling extra frisky after that big dungeon crawl and wanted to burn some gold and really have some fun tonight consequences be dammed you want live it up tonight. take 3 sips of the flask and make a DC 16 CON saving throw and a success gain advantage on all wisdom saving throws, investigations checks and advantage on spells that you make any creature roll a wisdom saving throw. on a failure you have disadvantage on any wisdom, or perception checks and any creatures have advantage with their first attack on you.
liquid fireball: your chips are down your out of spell slots but not out of breath you need a hail Mary to defeat this evil dragon you need a Miracle. well, drink this whole flask using all charges and make a DC 20 CON saving throw on a success you gain the benefits of a short rest without using your recovery die healing to full gaining back 2 first level spell slots or one second level spell slot you also gain plus 1 to your AC for 8 hours. on a failure you gain 2 levels of exhaustion take 15 points of poisoning damage per the character's level.
this item has 4 charges and regains it all charges at first dawn if all charges are used roll a D20 and on a 1 the flask returns to being a non-magical flask worth 1 platinum. using a charge is a (free action)
the gold standard of sweets from the makers of Cyrus golds bag of tricks, slap your mama Kobalt barbeque sauce. and the infinity pie tin.
Cyrus gold the gold standard of confectionaries.
Comments