The zoo in a bottle is a completely clear, glass bottle with a cork in the hole. Inside the bottle is a large assortment of small, porcelain animal figurines in a variety of colors.
As an action, the wielder of the zoo in a bottle may uncork the bottle and retrieve an animal. Roll 1d8
1: Crocodile
2: Elephant
3: Gorilla
4: Chimera
5: Owlbear
6: Unicorn
7: Giant Eagle
8: Salamander
The summoned animal can be thrown 30 feet and where ever it lands, it grows into its actual size and gains life, but not dependence. It may only do what its summoner orders it to do. If it has no orders, it does its best to keep itself alive. Despite this dependence on the summoner, it rolls its own initiative.
If more than 2 are summoned, one of the already summoned animals returns to its small, inanimate, porcelain state, and sits on the ground waiting to be picked up and returned to the bottle.
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