Your mother, in addition to being a well-known Courtesan, penned her own guide on how to be a genteel master of style, culture, and decorum, aware of even the subtlest rules of etiquette. While it had a short run, you happen to have the original
UNLOCKED ABILITIES
Once per day you gain DANDY POINTS (Equal to half your PROF BONUS) that you can spend to use one of the following abilities available at your level or lower.
LIE TO ME (Level 4)
You can use Deception to weave traps to trip up anyone trying to deceive you. If you can engage in conversation with someone trying to Lie to you, use your Deception DC if it is higher than your Perception DC to determine whether they succeed. This doesn’t apply if you don’t have a back-and-forth dialogue, such as when someone attempts to Lie during a long speech.
DISTRACTING FLATTERY [reaction] (Level 4)
Trigger. You observe a target's attitude toward yourself or your allies decrease as a result of an ally's behavior.
You know how to maintain a good impression and manage your image, even while keeping uncouth company. Make a Deception check against the target's Wisdom DC. Regardless of your result, the target is temporarily immune to your Distracting Flattery for 10 minutes.
- Success The target's attitude doesn't decrease as a result of your ally's social blunder. Failure The target's attitude decreases, as normal. Critical Failure Your attempt makes matters worse, decreasing the target's attitude toward you by one step, in addition to any changes from the behavior that triggered this reaction.
TUT-TUT (Level 4)
You are not one for violence when simply intimidating a foe will do. From that vigilante's techniques, you've learned how to pull a deadly blow at the last moment, threatening your target instead of striking them.
Rather than dealing damage with the triggering Strike, attempt an Intimidation check with a +2 bonus to Demoralize all enemies within 30 feet who can see you. If you critically succeed at your check to Demoralize the target of your Strike, their attitude toward you improves by one step while they also become frightened 2.
FEELING YOUR OATS (Level 5)
You are incredible, impeccable, an icon of style and grace—and everyone knows it. In this moment, you are living your fantasy, and no one can shake you out of it.
Roll a DECEPTION check. You can substitute the result of your Deception check for one Will save you would be required to attempt in the next minute.
FABRICATED CONNECTIONS (Level 7)
You can lie about having taken an action so convincingly that you acquire all the tangible benefits of having successfully completed it. You can roll Deception in place of a different skill when attempting to Earn Income, Make an Impression, Request, or Subsist. You can use Fabricated Connections to Make an Impression or Request once per day, and you can also use it once per week to Earn Income or Subsist.
PARTY CRASHER (Level 7)
You attend all the fashionable society parties, no matter how exclusive they might be. Any time you encounter a social event you would ordinarily be denied access to, such as a coronation, royal gala, or other society function, you can spend 1d4 hours to secure entry without the need for a skill check. You find invitations, invitees looking for fashionable dates, temporary jobs with the caterers, event staff willing to look the other way, or some other mode of access for yourself and your allies. This ability doesn't apply to secret events or other small private gatherings with no staff, dates, or outsiders involved.
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