This weapon is an entire arm - it is mechanical and magical in nature. However, where a hand would usually be are two spinning barrels instead.
When you attune to this item, your entire arm (your choice on side, the weapon morphs to fit your size and side of body) is shunted sideways in time, replaced by this weapon. As such, your character loses free use of one of their hands, as it is always wielding this weapon. If your character becomes unattuned from this item, your regular arm is shunted back into time, as if it has never left.
This pistol only requires 8 ammunition to load - once loaded, when a shot is fired, the weapon refreshes itself with ammunition from alternate realities where you did not fire the weapon.
You gain a +3 to damage and attack rolls made with this weapon.
When you critical strike with this weapon, your opponent becomes slowed until the end of their next turn, gaining the following effects:
- An affected target's speed is halved, it takes a -2 penalty to AC and Dexterity saving throws, and it can't use reactions. On its turn, it can use either an action or a bonus action, not both. Regardless of the creature's abilities or magic items, it can't make more than one melee or ranged attack during its turn.
- If the creature attempts to cast a spell with a casting time of 1 action, roll a d20. On an 11 or higher, the spell doesn't take effect until the creature's next turn, and the creature must use its action on that turn to complete the spell. If it can't, the spell is wasted.
Scour Realities: When you roll for initiative at the start of a combat encounter, roll a d20 and record the result. When you make an attack with this weapon, you may instead use the previously recorded result instead of what was rolled on the d20. When you do this, replace the previously recorded result with the roll from the d20.
(Example: Character stores a 15 at the start of initiative. Fires this weapon, rolls a 3. He replaces the 3 with a 15. The new recorded result is a 3, which he can later replace again in the same way.)
Proficiency with a Pistol allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Loading, Range, Ammunition (Firearms), Vex
Previous Versions
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