You have a +1 bonus to attack and damage rolls made with this magic weapon.
Expend 1 charge and choose a target that you can see in range to make a ranged weapon attack against. On a hit, the target takes 2d6 lightning damage, or 2d8 lightning damage if the target is wearing armor made of metal, and it can’t take reactions until the start of your next turn.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Bonus: Magic, An arcane firearm regains 1 charge per hour, Damage, Combat, Range, Two-Handed, Ammunition (Firearms), Burst Fire, Reload, Slow
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