Armor (half plate), artifact (requires attunement by a Small or Medium Humanoid)

ดูดวิญญาณ is an ancient suit of steel armor that was enchanted by dwarven magi and long ago lost and forgotten. When the attuned creature wears this armor, their eyes crackle with green sparks and green designs and images etch themselves into an intricate design. At the start of the wearer's turn, each hostile creature within 10 feet of it takes 6d6 necrotic damage. A creature with immunity to necrotic damage takes 3d6, and a creature with resistance takes 4d6. If a creature is reduced to 0 hit points, it's soul is captured and stored in the armor.ดูดวิญญาณ can hold up to 4 souls at a time. For every soul stored in the armor, the attuned wearer gains +1 to all ability scores. This bonus only counts if the attuned creature is wearing the armor. If the attuned creature takes off the armor or at dawn every day, all souls are released from ดูดวิญญาณ and the wearer suffers 1 level of exhaustion for every soul that escaped. When the souls are released, they return to the bodies to which they belong, and the creatures roll death saves.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

Notes: Small or Medium Humanoid, Damage, Buff, Combat, Warding, Outerwear, Stealth Disadvantage

Item Tags: Damage Buff Combat Warding Outerwear

ShinyAtol

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