Wand, common
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and choose a point in space within 60 feet of you. Roll a 2d12 and consult the following table to discover which sound is created at that location. Duration is 1 minute unless otherwise specified.
The wand regains 1d6+1 charges daily at dawn. If you expend the wand's last charge, rol a d20. On a 1, the wand lets out a dying gasp and crumbles to dust.
Wondrous Sounds
2d12 | Sound | Duration |
---|---|---|
2 | DM's choice (or a crying baby) | - |
3 | A barking or growling dog | - |
4 | A chirping bird | - |
5 | Rain or a waterfall | - |
6 | A meowing cat | - |
7 | A trotting horse | - |
8 | A creaking floorboard or footsteps | - |
9 | Ominous whispers | - |
10 | Wind | - |
11 | A giggling or laughing male or female | - |
12 | Lovers kissing | - |
13 | A cackling hag or other sinister laugh | - |
14 | A howling wolf | - |
15 | A hooting owl | - |
16 | War drums | - |
17 | An upbeat (50%) or sad (50%) tune | - |
18 | A hissing or rattling snake | - |
19 | A whistle call | Instantaneous |
20 | A door slam | Instantaneous |
21 | A shattering object | Instantaneous |
22 | A voice that shouts: "Here!" | Instantaneous |
23 | The last sentence wielder spoke | Instantaneous |
24 | Thunderclap: each creature within 5 feet of the chosen point in space takes 1 thunder damage. On a successful DC 10 Constitution save, a creature takes no damage. | Instantaneous |
Notes: Utility, Deception