Weapon (dagger), legendary (requires attunement by a You can hear the sound of rustling wind when grabbing the Handel. )

This dagger is has a curved blade and the handle is etched with gust of wind depicted on it. It is surprisingly light and seems to float on water. It is one in a set.  

You have a +3 bonus to attack and damage rolls made with this magic weapon. Range (30ft)

This dagger name is Zip because he is quite fast! The dagger is classified as a dancing dagger and can dance around the holder in a 30ft sphere (15ft radius). The dagger cannot be caught by any other person as it is connected to the user through attunement. If the dagger is stuck in a rock, or any other physical object after 1d10 days it becomes a gust of air and returns to its owner. 

As a bonus action you can expend one of its charges and the dagger becomes "Faster than the wind". When thrown the dagger does not miss its target and it deals an extra 1d12 of piercing damage. The charges will reset at the next day when the user throws the dagger up into the air. 

[Combination Ability] Shocking Wurlwind : When yelling ZIP ZAP the two dagger will sudden start to move sporadically in any 5ft square of your choosing for 3 rounds. If a creature in inside of the 5ft square at the beginning of its turn then it takes 3d10 slashing damage and 2d10 lighting damage. The creature within the 5ft square has to make a con save (15CON)or be paralyzed until the end of its next turn.  Any Creature that is within 5ft of the Wurlwind must make a DEX save or take 1d10 slashing damage, or half as much if saved. 

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, You can hear the sound of rustling wind when grabbing the Handel. , Damage, Combat, Finesse, Light, Thrown, Nick

Item Tags: Damage Combat

TheG0ldenHammer

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