Weapon (dagger), legendary (requires attunement by a When holding on to this dagger your mind races around as fast as it can and a stinging sensations appears on your findertips. )

This daggers blade is in a jagged patter and its Handel looks like tree bark touched by lighting. This dagger has a very small electric current and feeling tingly to the touch. This is one of a set. 

You have a +3 bonus to attack and damage rolls made with this magic weapon.

This daggers name is Zap, he is quite the shocking. ! The dagger is classified as a dancing dagger and can dance around the holder in a 30ft sphere (15ft radius). The dagger cannot be caught by any other person as it is connected to the user through attunement. If the dagger is stuck in a rock, or any other physical object after 1d10 days it becomes a rod of lighting and returns to its owner. 

As a bonus action you can expend one of the daggers charges and it becomes "The Reason for Thunder". When thrown and it hits the target it deals and extra 3d8 lighting damage and the target must make a CON save or be paralyzed until the start of its next turn. When thrown at a metal object such as a sword, or chain it electrifies the object and any creature holding onto it take the same damage but does not risk being paralyzed. The charges reset when the user plunges the knife into the ground the next day. 

[Combination Ability] Shocking Wurlwind : When yelling ZIP ZAP the two dagger will sudden start to move sporadically in any 5ft square of your choosing for 3 rounds. If a creature in inside of the 5ft square at the beginning of its turn then it takes 3d10 slashing damage and 2d10 lighting damage. The creature within the 5ft square has to make a con save (15CON)or be paralyzed until the end of its next turn.  Any Creature that is within 5ft of the Wurlwind must make a DEX save or take 1d10 slashing damage, or half as much if saved. 

 

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, When holding on to this dagger your mind races around as fast as it can and a stinging sensations appears on your findertips. , Damage, Combat, Finesse, Light, Thrown, Nick

Item Tags: Damage Combat

TheG0ldenHammer

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