Armor (shield), legendary

This shield is made of refined Titanium Alloy polished to a mirror finish. This shield is indestructible only being able to be destroyed in a forge that can melt titanium or by a god of destruction. While holding (wielding) this shield, you have a +3 bonus to AC. This bonus is in addition to the shield's normal bonus to AC. Additionally while holding (weilding) this shield you gain the following abilities:

Reflective. When you fail a strength or dexterity saving throw by 5 or less or hit by an attack that exceeds your AC by 5 or less from a spell that requires the target to see you, you can use your reaction to attempt reflect the spell back onto the caster. You roll a 1d8 and add the result to your AC or save, if this causes the spell to miss or you to succeed on the save the spell is reflected back onto the caster (checking their AC or making them make the save).

Uncrushable. When you take bludgeoning, piercing, or slashing damage from a single source that exceeds double your maximum hit points you take no damage instead avoiding it.

Guardian. When you or a creature you can see within 5 feet of you suffers a critical hit you can use your reaction to re-roll that attack potentially changing the outcome. Additionally you can un-equip the shield to throw it extending the range of this ability up to 30 ft.

Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.

Notes: Bonus: Armor Class, Combat, Warding

Previous Versions

Name Date Modified Views Adds Version Actions
4/16/2023 10:35:26 PM
36
1
20221209
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4/17/2023 2:34:53 AM
80
3
20230416
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5/10/2024 6:54:54 AM
336
9
20230416B
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Item Tags: Combat Warding

Kingdomamerica

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