Weapon (dagger), rare

You have a +1 bonus to attack and damage rolls made with this magic weapon.

You gain +1 bonus to attack and damage rolls made with this dagger. In addition, while carrying the dagger, you gain resistance to necrotic damage.

Cursed: Made of one continuous piece of twisted wood from a corrupted treant, this living dagger must be pruned regularly, as small branches grow from it whenever it draws blood. The dark-colored wood occasionally haunts the bearer with disturbing images of  rotting forests. Each time you reduce a creature to 0HP with the dagger, regain 2d8+2HP and make a DC 12 WIS save or be incapacitated by terrible visions until the end of your next turn.

If you reach max HP via this effect, you automatically fail the saving throw.
As long as you remain cursed, you are unwilling to part with the dagger, keeping it within reach at all times.

If you have not damaged a creature with this sword within the past 24 hours, you have disadvantage on attack rolls with other weapons as the hunger for blood of this dagger drives you to slake its thirst.  

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Resistance: Necrotic, Damage, Combat, Finesse, Light, Thrown, Nick

Item Tags: Damage Combat

lycanthropejeff

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