This axe was first given to the Centaur Barbarian Thunder from a plenty pocket that was then enhanced by a magic wish granting portal.
You have a +3 bonus to attack and damage rolls made with this magic weapon.
While attuned, you deal an extra 2d6 Thunder damage.
While attuned, you gain +1 to your armor class.
Before using one of the artifact’s properties as an action, you must use a bonus action to draw blood from yourself using the edge of the axe. You take 1d10 slashing damage that cannot be reduced in any way.
While attuned to the artifact, you gain the ability to cast Revivify from it. Once this spell is cast, roll a d6. On a 1-5, you cannot cast the spell again until the following dawn.
While attuned to the artifact, you can’t be blinded, deafened, petrified, or stunned.
Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Damage: Thunder, Bonus: Armor Class, Immunity: Blinded, Immunity: Deafened, Immunity: Paralyzed, Immunity: Stunned, Damage, Combat, Heavy, Two-Handed, Cleave
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