Weapon (halberd), uncommon (requires attunement)

This Enchanted Halbard has two buttons in the middle of it.. You can use an bonus action to press either button, one causes the weapon to become magically fixed in place. The Halbard oesn't move, even if it is defying gravity. The weapon holds up to 4 tons of weight. More weight causes the Halbard to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed weapon up to 10 feet on a success.

Proficiency with a Halberd allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Damage: Force, Natural Weapon: Bludgeoning, Heavy, Reach, Two-Handed, Cleave

ThatCrazyMick

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