A dagger fashioned from a lost fang of Yeenoghu. There are wrappings around the root of the Fang to have a better grip.
You gain a +1 bonus to attack rolls and damage rolls you make with this weapon. On a hit with this weapon, the target takes an extra 1d6 psychic damage.
Gnoll Potency. Against enemies of the Cult of the Yeenoghu, the dagger’s bonus to attack rolls and damage rolls increases to +2, and the extra psychic damage increases to 2d6.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Damage: Psychic, Damage, Bane, Finesse, Light, Thrown, Nick







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