Weapon (revolver), very rare (requires attunement by a Requires attunement by a warlock in a pact with a specific entity)

This revolver looks the revolver that would be used by a man trying to compensate for something else. On further inspection you see that its handle is cover in runes and engravings. When its held by someone of the same pact that it was create their magical energy link together, granting the weapon +2 on attack and damage rolls.

At the end of the day before a long rest the ammo allows the user to store unused spell slots (one level lower than their casting level) into them that can be held for any amount of time and when fired replaces the bullet with the essence of the spell, making the gun shoot the spell instead of the bullet.

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Requires attunement by a warlock in a pact with a specific entity, Range, Ammunition (Firearms), Reload, Sap

billybobbeenbeing

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