Weapon (longsword), artifact (requires attunement by a Must land 5 hits after dashing with this weapon )

You have a +1 bonus to attack and damage rolls made with this Katana

The Katana can fire bullets out of the blade via a revolver type mag near the hilt, all bullets must be fired before reloading and it must be done so by a special apparatus that comes with the sword. The sword has a range of 40/80 ft

When sheathed the Saya (the word for a katana's sheath) can let off a glow of 15 ft around it with an added 15ft of dim light (essentially the Sheath is moon-touched, but arcane-punk style)

Overclocked mode - after the wielder has spent  24 seconds (4 turns) in active combat, they can activate the overcharge on the sword allowing them to do one of two powerful attacks. outside of combat, the sword will lose 1 second of charge each hour. (only useable after attunement)

For whom the bell tolls - The wielder must dash and use up all their movement before being able to do one big hit on an opponent dealing 4d12 (force damage) the sound of a gong rings out from the point of impact.

Carol of the bells - The wielder dashes through multiple opponents striking each for the as many of the 24 charges within the sword as they choose each strike dealing 1d2 (force damage) the user must use all movement by the end or else they take whatever amount of charge remains within the sword. A carol of bells can be heard whilst this move is in use.

Big Iron - The wielder throws 1-6 coins into the air and quickly shoots all of them, the bullets will then ricochet into the enemies of their choice. Each shot will deal 1d10 (force damage) and the user must spend 1 gold piece for each shot. This ability does not use up bullets within the chamber as it uses charge to create bullets. (yes this attack is an ultrakill reference)

 

 

 

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, Ranged Weapon Attack: Piercing, Reloading costs your action , Must land 5 hits after dashing with this weapon , Damage, Combat, Versatile, Sap

Item Tags: Damage Combat

Xaii33

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