Weapon (rifle, automatic), very rare

THis golden plated weapon needs a strong hand to wield. A strength of 18 or more is required to use this weapon. Your speed decreases by 10 feet and you gain a -2 penalty on all dexterity checks and saving throws.

This canon can hold up to 10 rounds of amunition at a time with the damage varries with the distance from the target. The Zipher Cannon can fire up to 30 feet, its weight also allowing it to be an effective melee weapon. You do not add your dexterity modifiers to the damage rolls made with this weapon.

Damage sheet: 
5ft 1d10 bludgeoning
10ft 6d4 piercing
15ft 5d4 piercing
20ft 4d4 piercing
25ft 3d4 piercing
30ft 2d4 piercing

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Damage: Bludgeoning, Damage: Piercing, Damage: Piercing, Damage: Piercing, Damage: Piercing, Damage: Piercing, Range, Two-Handed, Ammunition (Firearms), Burst Fire, Reload, Slow

KillerWolf249

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