This magic weapon had 6 charges and regains 1D4+2 charges a day. As a bonus action you can expend a charge to cause a thorny arrow to grow from thew bow, choosing whether it is a Bramblestrike or Splinterstrike arrow. You can also expend 3 charges to as an action to fire an Overgrowth Volley.
Bramblestrike. On a hit, this magic arrow deals the weapon's normal damage, and the target must succeed on a DC 15 strength saving throw or become restrained by magical vines for up to 1 minute. A restrained creature can use its action to make a DC 15 strength check, freeing itself on a success.
Splinterstrike. On a hit, this magic arrow deals the weapon's normal damage, and then erupts in a storm of splinters and thorns. Each creature within 5 feet of the target must succeed on a DC 15 dexterity saving throw or take 1d10 piercing damage.
Overgrowth Volley. Three thick-limbed thorny arrows grow from the bow and fire at a point you choose that you can see within 120 feet of you. Where the arrow lands, a mass of syklthorn brambles grow, creating an effect identical to the wall of thorns spell, dealing 4d8 damage instead of 7d8.
Proficiency with a Shortbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Restrained, Ammunition, Range, Two-Handed, Vex
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