Weapon (scimitar), rare (requires attunement)

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

Lacerating Gale:
This weapon is able to strike at a far greater distance than it may seem at first glance, launching razor-like air currents with a simple swing. This sword has 4 charges, recharging 1d4+2 daily at dawn. Whenever you take the attack action you can expend one of its charges to make a special range attack with this blade to a target up to 15 feet away from you. Additionally, you can empower you range attack with this blade by expending 1 more charge on the attack, dealing 1d6 extra force damage on a hit. If you decide to expend 3 charges, the range attack will deal instead 2d6 extra force damage, and will push back the target 10 feet. If the target is pushed into an obstacle or another creature, they take additional bludgeoning damage equal to your Strength/Dexterity modifier.

Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Damage, Combat, Finesse, Light, Nick

Item Tags: Damage Combat

Peterri_Strakheln

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