You have a +2 bonus to attack and damage rolls made with this magic weapon.
Zephyr Connection: This weapon will return to your hand when thrown. You cannot be forced to drop the lance. When thrown, the weapon creates an explosion that deals 4D+8 Radiant Damage in a 15ft blast centered on the target.
You may choose to add 5+D6 Radiant Damage to your attack rolls.
Add +5 to your initiative rolls.
Proficiency with a Lance allows you to add your proficiency bonus to the attack roll for any attack you make with it. A Lance requires two hands to wield when you aren't mounted.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Bonus: Magic, Damage, Combat, Heavy, Reach, Two-Handed, Topple
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