Weapon (revolver), rare

You have a +1 bonus to attack and damage rolls made with this magic weapon. 

A glowing crystal on the side of the gun can be pressed in as a bonus action and then your next shot will fire a random spell instead of the bullet that is in the chamber. (the spell is decided by a DM's dice roll). This action can be done once per short rest. The PP of this action could potentially be increased by a skilled Arcane Gunsmith.

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Damage, Combat, Range, Ammunition (Firearms), Reload, Sap

Item Tags: Damage Combat

BeunoBundaLawd

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