The clear red liquid has tiny bubbles of light in it. When you drink this wine, it cures any disease afflicting you, and it removes the blinded, deafened, paralyzed, and poisoned conditions. This wine also lets the drinker regain a total of 8 levels of spell slots however the drinker sees fit. The drinker must succeed on a constitution saving throw of 15 or higher or be drunk for 1d6 hours. While drunk the user is considered lucky and gains 3 luck point.
Luck point- Whenever you make an attack roll, an ability check, or a saving throw, you can spend one luck point to roll an additional d20. You can choose to spend one of your luck points after you roll the die, but before the outcome is determined. You choose which of the d20s is used for the attack roll, ability check, or saving throw. You can also spend one luck point when an attack roll is made against you. Roll a d20, and then choose whether the attack uses the attacker's roll or yours. If more than one creature spends a luck point to influence the outcome of a roll, the points cancel each other out; no additional dice are rolled.
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