Weapon (club), legendary (requires attunement by a must successfully succeed 10 intelligence rolls of a dc18 or higher to get maximum damage )

Gloves of the stand The Hand, when casting the ability you yell ZA HANDO and erase the space between you and an enemy, bringing either you closer to them or them to you, additionally you can warp the space in front of you to get away from a target (opportunity attack won't work while doing this) gaining up to 15ft, alternatively you can erase the target if you hit a nat20. you do not get a choice of which happens you will have to roll a d4 to decide what The Hand does until you have attuned to it.

d1: Erase space bringing you to the enemy

d2: Erase space bringing enemy to you 

d3: Erase space and move up to 15ft (you choose either 5ft, 10ft, 15ft)

d4: Get the chance to erase your enemy from existence

Proficiency with a Club allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Damage: Unarmed Attacks, must successfully succeed 10 intelligence rolls of a dc18 or higher to get maximum damage , Warding, Handwear, Light, Slow

Item Tags: Warding Handwear

BigDadHirocal

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