Description: Zephyr's Serenade is a beautifully crafted flute made of polished silver, adorned with intricate engravings depicting various weather patterns such as clouds, lightning bolts, raindrops, and sunshine. The mouthpiece is shaped like a serene cloud, and the entire flute seems to shimmer faintly in the light, hinting at its magical properties.
Properties:
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Weather Manipulation: The flute has the power to influence the weather within a radius of 1 mile. The player can use an action to play Zephyr's Serenade and choose one of the following effects:
- Summon Rain: The player can cause it to rain lightly or heavily. The rain lasts for up to 1 hour.
- Clear Skies: The player can disperse clouds and cause the sky to clear, creating a sunny day. This effect lasts for up to 1 hour.
- Summon Wind: The player can create a strong wind (up to 30 miles per hour) in a specific direction. This wind lasts for up to 10 minutes.
- Calm Storm: The player can calm a storm, reducing it to a gentle rain or a light breeze. This effect lasts for up to 1 hour.
- Fog Creation: The player can create a thick fog that covers a 100-foot radius. The fog lasts for up to 1 hour.
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Usage: Zephyr's Serenade can be used to influence the weather up to three times per day. After the third use, it cannot be used again until the next dawn.
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Skill Requirement: The effectiveness of the flute depends on the player's proficiency with wind instruments. If the player is proficient, the duration of the effects is doubled.
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Saving Throw: Any creature within the area affected by the weather control must make a DC 15 Constitution saving throw if the weather effect could cause harm (such as heavy rain creating difficult terrain or strong winds knocking creatures prone). On a failed save, they suffer the consequences of the weather effect.
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Attunement: While attuned to Zephyr's Serenade, the player gains resistance to lightning and thunder damage.
Notes: Resistance: Lightning, Resistance: Thunder, Bard
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