Wondrous Item, uncommon (requires attunement by a Requires you to spend an hour attuning to a small glass vial. If this is repeated on another glass vial the previous item is destroyed.)
Once per turn as a free action the player can snort Cocain to gain 1d6 damage on their next attack this turn but also gain -2 on any roll requiring Intelligence for 1 minute. They can use this feature a number of times equal to their proficiency bonus and gain all uses back on a short rest.
Notes: Charges equal to proficiency bonus. , Requires you to spend an hour attuning to a small glass vial. If this is repeated on another glass vial the previous item is destroyed.
Previous Versions
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7/30/2024 10:41:04 PM
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Coming Soon
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