Whenever one deals damage with the WorldHammer, against a creature or object, the weapon itself takes the same amount of damage. Including any magically enhanced damage one has enchanted the weapon with. Worldhammer's hit points cannot be restored by any means.
Ragnarok. On it's final blow, as the weapon reaches or goes below 0HP, the planet shaped head of the weapon explodes. Each creature within a 20ft radius centered on the final impact of the weapon must make a DC 20 DEX save, excluding the wielder and anyone standing in a 5ft line behind the wielder of the weapon. Creatures take 20d6 of fire damage and 20d6 of bludgeoning damage on a failed save, or half as much damage on a successful one.
Aged for Destruction. With every millennium that passes WorldHammer gains +1 to its attack and damage rolls. With each century that passes WorldHammer gains a +1 on each of its Ragnarok damage dice, +1 to the dexterity roll one must make to save against it and +1 feet to the radius of the blast. Each year that passes Worldhammer gains +1 to its hit points.
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Replace Damage Type: Bludgeoning, Bonus: Magic, Heavy, Two-Handed, Graze
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