Weapon (dagger), rare

You have a +1 bonus to attack and damage rolls made with this magic weapon.

Once per day when wielding this dagger, as an action you heal 1d8+1 HP as if you cast Cure Wounds on yourself. Doing this makes the dagger non-magical until after you take a long rest.

 

The dagger is made of the glowing blue crystal common to Z'leth.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Damage, Combat, Finesse, Light, Thrown, Nick

Item Tags: Damage Combat

Wizardof0dds

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