Weapon (scimitar), rare (requires attunement)

This magical scimitar has a silvery sheen that is highlighted by small electrical arcs when drawn from its scabbard made from dao skin.

You gain a +1 bonus to attack and damage rolls made with this magic weapon.  Zephyrius deals an additional 7 (2d6) lightning damage on a creature hit by the weapon.  Additionally, you can make one attack with it as a bonus action on each of your turns.

Once per day, you can cast thunderwave using the wielder's spell save DC or DC 15, whichever is higher, using the scimitar's only charge. This charge is restored at the following dawn. 

Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Damage: Lightning, Extra Attack as Bonus Action, Damage, Combat, Finesse, Light, Nick

Previous Versions

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8/22/2024 10:39:46 AM
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Item Tags: Damage Combat

Althrim

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