This seemingly normal jacket is uncharacteristically futuristic for the world of godfall. This jacket however has seen across eons and thus picked up many enchantments over the years.
Deep Pockets: The pockets of this jacket act as used bags of holding. Within reason, you can try to grab an item out of this jacket. Roll a d20 to see of the item is in the jacket, the dm will decide the required dc.
Hovering Zipper: You have a flying speed of 15 feet. You can hover 15 feet off the ground suspended by the zipper of the jacket.
Weird Magic: You know every 1st level spell, including one's that aren't on the wizard spell list. These spells still use spell slots. Casting these spells requires strange hand movements, making you look a little stupid.
Time Walkers Durability: While wearing this jacket, you can add your Intelligence modifier to your ac.
Time Walkers Constancy: This item bestows Immunity on the wearer.
Time Walkers Step: You can use your reaction to freeze time for an instant allowing you to dodge an attack and make a melee attack.
Time Walkers Fury: Once per long rest, you can freeze time for yourself. Any action you take during this time unfreezes time. Any damage done during this time deals an extra 15 time damage.
Touch Of Selia: The oldest enchantment on this jacket. You can use an action to touch a creature and detect if it is lying or obscuring something. You do not gain any insight into what is being concealed. The creature does not know when you use this ability.
Notes: Teleportation, Exploration, Outerwear
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