Weapon (club), rare (requires attunement by a A gauntlet of writhing flesh, it must be attuned to the user inorder for it to be able to move and shape to the will of the user.)

Deals 2d10 blunt, piercing, or slashing damage, the gauntlet now includes a whip form that allows for a 10ft range and can be used as a grappling hook, and an additional form consisting of a solid bone shard, roughly 8in in length, that is shot out of the gauntlet at high speeds going up to 100ft away . Damage type can be changed by using a bonus action to change the gauntlets form. If the gauntlet is fed, once per day you can add 1d10 to your attack as a bonus action. The gauntlet gains a bonus scaling to your strength or dexterity (whichever is higher).

Proficiency with a Club allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Damage: Bludgeoning, Damage: Piercing, Damage: Slashing, Ranged Weapon Attack: Piercing, Damage: Slashing, Once per day, if the gauntlet is fed, you may add 1d8 damage to your attack including attack modifier., A gauntlet of writhing flesh, it must be attuned to the user inorder for it to be able to move and shape to the will of the user., Damage, Combat, Abominations, Light, Slow

Item Tags: Damage Combat Abominations

Mykecylium

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