Armor (shield), uncommon (requires attunement by a 1 hour and Shield Proficiency)

While holding this shield, you have a +1 bonus to AC. This bonus is in addition to the shield's normal bonus to AC.

As an action you can shove an opponent (bonus action if shield master) with your shield. On a hit, the shield emits a thunderous sound which can be heard up to 100 feet away. All creatures within 5 feet of you must make a Constitution saving throw (DC12) on a hit against an opponent, on a failed save the creature(s) take 1d6 thunder damage.

The shield's front is decorated with a detailed emboss of two mirrored ram heads facing each other.

Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.

Notes: Bonus: Armor Class, 1 hour and Shield Proficiency, Combat, Warding

Item Tags: Combat Warding

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