You have a +3 bonus to attack and damage rolls made with this magic weapon.
With a number of charges per day, you can choose one of the following damage types to do an extra 2d6 damage: Lightning, fire, cold, acid, and poison
This ability will recharge after a long rest
This item is cursed. At the DM‘s discretion player wielding the sword must make a wisdom save DC 19 or be controlled by the voice of Tiamat for one turn. every time the player fails, the DC drops by one number. And only could be reset by a long rest.
in order to drop the sword and unattained to it to remove the curse the player must make a DC 20 wisdom save
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Bonus: Magic, Damage: Acid, Damage: Cold, Damage: Fire, Damage: Lightning, Damage: Poison, Charmed, Must focus on blade for the duration of a short rest , Damage, Combat, Heavy, Two-Handed, Graze
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9/11/2024 2:32:25 PM
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