You have a +1 bonus to attack and damage rolls made with this magic weapon.
This weapon has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using STR for the spell save DC and spellcasting ability modifier: Summon Undead (ghost only) (3 charges), Spirit Guardians (3 charges), or Raise Dead (5 charges).
The weapon regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the weapon vanishes in a flash of light, lost forever.
Proficiency with a Maul allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Bonus: Magic, Damage, Combat, Heavy, Two-Handed, Topple







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