This sword gifted to the leader of the Wild Hunt whenever the Lord of the Hunt is unable to join in the ride. Visually, this sword has a wooden handle wrapped in red wyvern scales, a pommel in the shape of a wolf's head, a guard that starts in a Y shape but extends downward to cover the fingers of the wielder, and the blade is a single edge with a singular spine jutting out from the flat side opposite the blade.
Dormant
Magic Bonus. This weapon has a +1 to attack and damage rolls.
Hunting Companions. Once per day as an action you can summon a Dire Wolf and/or an Eagle as a companion. You can communicate telepathically with these companions. These companions also share your proficiency bonus, replace their mental stats to match your own, and their Armor Classes add your proficiency bonus. Whenever these companions are reduced to 0 hit points they disappear. Attempting to summon one of these companions while they are already summoned will result in the previous one being replaced by the new one.
Blessing of the Hunt. At the beginning of the day you can choose a category of monster, like Giant, Dragon, or Humanoid, and deal an extra 2d4 slashing damage to that creature type.
Awakened
When the Wild Blade reaches an awakened state, you gain the following benefits:
The magic bonus becomes +2
The extra damage from Blessing of the Hunt becomes 2d6 instead of 2d4.
Wounding Blade. Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes 1d4 necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success.
Exalted
When the Wild Blade reaches an Exalted state, you gain the following benefits:
The magic bonus becomes +3
The extra damage from Blessing of the Hunt becomes 2d8 instead of 2d6.
The DCs of Wounding Blade becomes 18 and the necrotic damage becomes 1d6.
Sharpened Blade. When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 14 slashing damage. Then roll another d20. If you roll a 20, you lop off one of the target's limbs, with the effect of such loss determined by the GM. If the creature has no limb to sever, you lop off a portion of its body instead.
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Bonus: Magic, Damage: Slashing, Summoning, Damage, Debuff, Combat, Heavy, Two-Handed, Graze
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