Weapon (rapier), artifact (requires attunement)

Rapier has 2 charges that are regained after long rest.

Choose a magical bonus of +1 to +3, the blade consumes 60gp per level of enchantment for an hour. This sword gains that bonus to its attack and damage rolls. For each point of bonus you choose for the sword, you take a corresponding penalty (−1 to −3) to your death saving throws until the next dawn. If you deliver the killing blow, the corpse will liquify into1/3 of the initial wager, along with all the non-magical equipment they carried. If you miss at any point during the duration of the enchantment, you lose the wager and enemies no longer give out gold (the bonuses to hit and damage remains).


Curse. This weapon is cursed. Becoming attuned to it extends the curse to you. Until the curse is broken with a Remove curse spell or similar magic, you are unwilling to part with the weapon. If you don't use at least one charge before the item recharges again, roll a DC15 Wisdom saving throw. On a failed save, you lose 120gp from your purse. If you don't have enough gold, you gain a point of exhaustion. When the curse is removed, the weapon disintegrates.


Minauros. The third layer of the Nine Hells is a stench-ridden bog. Acidic rain spills from the layer’s brown skies, thick layers of scum cover its putrid surface, and yawning pits lie in wait beneath the murk to engulf careless wanderers. Cyclopean cities of ornately carved stone rise up from the bog, including the great city of Minauros for which the layer is named.

The slimy walls of the city rise hundreds of feet into the air, protecting the flooded halls of Mammon. The Archduke of Minauros resembles a massive serpent with the upper torso and head of a hairless, horned humanoid. Mammon’s greed is legendary, and he is one of the few archdevils who will trade favors for gold instead of souls. His lair is piled high with treasures left behind by those who tried — and failed — to best him in a deal.

 

Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Damage, Combat, Finesse, Vex

Previous Versions

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Item Tags: Damage Combat

Pospa

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