Weapon (scimitar), rare (requires attunement by a requires attunement)

You have a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a creature with this magic weapon, you can instead target a weapon the creature is holding. If you do, the attack deals no damage and that creature must succeed on a DC 15 Constitution saving throw or drop the weapon as the clash emits a vibrating pulse.

If you are wearing no armor and wielding no shield while holding this weapon, your AC equals 10 ÷ your Dexterity modifier + your Charisma modifier.

Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Bonus: Armor Class, Bonus: Armor Class, requires attunement, Damage, Combat, Finesse, Light, Nick

Item Tags: Damage Combat

PapaFreak

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