1. Ghost Arrow:
Once per day, you can fire an arrow of spectral energy that ignores cover, obstacles, and non-magical armor.
- The target must be within the weapon's range (150/600 feet).
- On a hit, the arrow deals 1d8 force damage in addition to the bow’s normal damage.
- The arrow phases through walls, barriers, or any non-magical obstruction, striking its target directly.
2. Phantom Step (Recharge 5-6):
Once per day, as a bonus action, you can become invisible for up to 1 minute. The invisibility ends if you make an attack or cast a spell.
3. Shadow’s Embrace (Passive):
While attuned to Wraithbow, you have advantage on Stealth checks made in dim light or darkness.
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Proficiency with a Longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Bonus: Magic, Advantage: Stealth, Wraithbow requires attunement by a creature proficient with martial ranged weapons. The bow draws on shadow magic, its arrows faintly glowing as they sail silently through the air., Damage, Combat, Ammunition, Heavy, Range, Two-Handed, Slow
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