Weapon (greatsword), uncommon (requires attunement)

This jagged and rusted greatsword feels slightly warm to the touch and gives off the faintest scent of sulfur.

The sword has the following additional properties:

  • The sword continually sheds bright light in a 15-foot radius and dim light for an additional 15 feet. Only by destroying the sword can this light be extinguished.
  • A chaotic evil creature can attune itself to the sword in 1 minute.
  • While attuned to the weapon, the sword's wielder can use the sword to cast the stinking cloud spell with a DC of 13. Once used, this property of the sword can't be used again until the next dawn.

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Heavy, Two-Handed, Graze

ThanksPupper

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