Resembles a rifle with a grapple at the end. The user must roll d20 + Dexterity to see if it hits (like a crossbow). On a hit, it deals 1d10 + 3 piercing damage and pulls the target toward the user. On a miss, it takes an extra turn and bonus action to retrieve the grapple.
On a hit, the target can make a Strength roll against the user. If the user wins, they deal an extra 1d6 damage. If the target wins, they break free.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Damage: Piercing, Restrained, Range, Two-Handed, Ammunition (Firearms), Reload, Slow
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