Weapon (longbow), uncommon (requires attunement by a Requires Attunement By Ranger)

Windrusher Arrow

  • Weapon Type: Arrow
  • Ranged Weapon: Range 150/600 feet
  • Damage: 1d6 piercing damage
  • Properties: Ammunition, Thrown
  • Weight: 0.1 lbs
  • Rarity: Uncommon

Special Effects

  • Gust of Wind: On a successful hit, in addition to dealing damage, the Windrusher Arrow unleashes a powerful gust of wind.
    • Effect: The target must make a Strength saving throw (DC 13) or be pushed 10 feet away from the point of impact.
    • Secondary Effect: If the target is a Medium or smaller creature, it is knocked prone on a failed save.
  • Area Effect: All creatures within a 10-foot radius of the impact point (including the target) must make a Dexterity saving throw (DC 13) or be pushed back 5 feet. Creatures that succeed on this saving throw are not moved.

Recharge

  • After you use the Windrusher Arrow, it magically returns to your quiver at the start of your next turn. You can use it Three times each long rest.

Proficiency with a Longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Requires Attunement By Ranger, Ammunition, Heavy, Range, Two-Handed, Slow

Ayreon_The_Bard

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