Weapon (longbow), unknown rarity (requires attunement by a Shoting yourself with this bow automatically attunes you to it.)

You like randomness? Then this is your top choice…

5 Times per short rest you can choose to enhance your next shot with some Magic…

If you hit you can choose to roll a d6, deciding what your next shot will do.

Following things can happen:

1. Speedy

Your so fast, you manage to shot to shots in the time most people only make one. The second shot can hit the same, or another target, as long as the attack roll is high enough to pass its AC. The Damage will be split between both of the targets. You may choose how you want to split it. The target with the higher damage will fall prone until the end of your next turn. Str save 15 to ignore the prone condition.

2. Anyone need a Hand?

Your next shot will add your mage Hand. (Requires having the spell available.) You can add 2d6 psychic damage and your hand will be in range to help you for your next attack. Wis save 15 to ignore the psychic damage.

3. Bless you!

Before the Arrow leaves your bow you get the urge to sneeze, therefore exchanging your hit dice (d8) for a d6. You will also lose advantage on your next turn, if you happen to have no advantage or even disadvantage nothing will change. Int save 18 to ignore not having advantage.

4. Elements? Yeah I know those…

You may choose between fire, lightning, …damage for your next shot. By changing the arrow you add 3d6 of the chosen damage tip to your current damage. Con save 15 to ignore the additional damage.

5. What does this do again?

For a brief second, you forget how to use your bow. You hit yourself for half of your max damage without adding your dexterity modifier. Dex save 20 To dodge your own shot.

6. Ohh, shiny!

Somebody noticed your love for gold. Because of it, you‘ll get the same amount of gold pieces into you bag as the damage you hit for on this round. Finishing someone adds their maximum health to the total. Wis save 25 to resists the magic.

Proficiency with a Longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Shoting yourself with this bow automatically attunes you to it., Damage, Combat, Ammunition, Heavy, Range, Two-Handed, Slow

Item Tags: Damage Combat

Pablol1453

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